One Step From Eden - Tips, Tricks, Guide, Walkthrough, and What Deck To Build

One Step From Eden – Tips, Tricks, Guide, Walkthrough, and What Deck To Build

Remember playing the Mega Man Battle Network games when you were a kid? Still play them? Do you also enjoy Slay the Spire? Perhaps you’re longing for a sequel? Or maybe you just have this gaming itch you can’t scratch.

One Step From Eden is a well-done rogue-like that takes inspiration from those games. Combining a mix of deck-building and fast-paced action, One Step From Eden will put your gaming skills to the test. In it, you will traverse through 8 separate acts, meet 3 different end bosses (depending on your actions), and unlock 9 playable characters (well, you start with Saffron in the beginning, obviously).

Some Beginner Advice/Tips

Quality Over Quantity!

Like most deck-building games, taking cards that don’t match the synergy of your deck is generally a bad idea. There are some cards that are usually a must-add, such as an Eternity Cannon, but for the most part, try to add meaningful cards that won’t bloat up your deck. The advantage of a small deck is that you’ll draw the cards you want more often than the cards that only semi-useful.

It’s worth noting that the developer of the game (Thomas Moon Kang) added patches to nerf smaller, minimalist decks. First off, the more times you shuffle, the longer it takes to shuffle (up to a certain cap). This means that you’ll have a lot more downtime doing nothing rather than using cards/spells. Secondly, if you have more cards, you’ll have a buff to your mana regen, making it easier to cast spells. For every five cards in your deck, you’ll get +0.1 bonus mana regen. You can see a picture of it below. If you look to the far right, you’ll see this player’s deck and the +0.1 to the left of the card name.

One Step From Eden - Tips, Tricks, Guide, Walkthrough, and What Deck To Build

Overall, I’d say that a good amount of cards would be around ten or fifteen. I have, on multiple occasions, beaten the game with a 2-3 card deck. And if you find yourself getting cards that you don’t like (such as some of the starter cards), don’t forget that you start out with a free REMOVAL that you can use any time you want.

Be Patient, Keep Trying, And You Will Learn

A big aspect of the game revolves around learning boss patterns and picking up cards that you like. My advice if you’re a total beginner is to pick-up cards that don’t need a lot of aim. This includes the storm cards such as, Hailstorm, Blizzard, Glitterstorm, Smog, Firestorm, etc., along with cards like Frost Barrage, Minigun, Cold Snap, and many others. The reason why I think this is good strategy for for beginners is because you should be focusing on learning boss habits and dodging movesets. I remember it being nearly impossible to land my Ragnorak while fighting against a Stage 7 Selicy.

Fight Harder Bosses Early, Save The Easy Ones For Last

When I first started playing the game, Selicy and Gunner were impossible for me to beat. So a strategy I went with was to fight them out early so I wouldn’t have to fight them later in the game. The reason for this is because the bosses get a significant HP/Damage buff during the later stages. They also gain a new move sets after Stage 4 (For example, Selicy’s sickles return backward and I believe on Stage 6-7, there’s also a blizzard raining on random tiles). It’s worth mentioning that everyone has their own opinion on who is hard and who isn’t. A friend of mine actually has a HUGE problem fighting Hazel at later stages and opts to always fight her early so he wouldn’t have to deal with it. For me, Hazel is actually the easiest boss and I always choose to fight her on the last stage if I can.

Does Choosing A Stage Matter?

No, not really. In the end, you’ll have to fight all the bosses. The only reason to pick a stage is because you want to fight a specific boss. Picking Forest will allow you to fight Shiso or Hazel. Snow for Selicy or Violette. Mountain for Reva or Terra, Volcano for Saffron or Gunner. As I mentioned earlier though, you generally want to fight the bosses you find hard early so you don’t have to deal with their beefed up versions later.

Is It Worth Upgrading A Card More Than Once?

YES, absolutely! As you might of figured out, upgrading a card multiple times increases the number of upgrades needed. Although this is pricey, I think it’s worth it since you’ll be buffing a card that you consider to be a staple part of your deck. That being said, here is some upgrading advice.

  • Don’t upgrade bad cards. Ask yourself, would you rather have a double cast Frostbolt or a double cast Ragnorak. If you have an upgrade waiting to be used, you can simply save them up until you find a card that’s worth being upgraded.
  • Upgrading multiple times is worth it.
  • Remove Bad Cards

One Step From Eden – Beginner Decks

The Kunai Deck

One question that I’ve noticed gets asked a lot on Reddit is, “Which Deck Should I Build When I’m Starting Out?” My advice for you is to build a kunai deck. Basically, any card or artifact that grants you a Kunai card is a easy take. If you’ve unlocked Shiso’s secondary loadout, this option is even easier to build around. The Kunai deck lets you spam a barrage of cheap, zero mana cost, knives that deal 30 damage per hit (They actually used to do 40 damage each before the nerf). The reason why this deck is so strong is because there are a TON of support artifacts that make kunai’s ridiculous. There’s an artifact that grants you 20 shield whenever a card is consumed. There’s an artifact that makes your kunai’s cost 1 mana but deal double damage. There’s an artifact that deals 20 damage to a random target whenever a card is consumed. There’s even an artifact that causes each kunai to deal 20 poison damage. I’ve had several games where I won just by mashing kunais. The damage is just ridiculous!

Jam Decks

Okay, so Jam decks aren’t as great as they used to be since Thomas Moon Kang reduced the drop rate of Jam Slam, but the deck itself is still viable. If you find a Jam Slam early, my advice would be to build your deck around Jam cards. Similar to Kunai, there are a bunch of Jam support artifacts that’ll make your deck stronger. The difference between Kunai, however, is that you can directly upgrade the strength of your Jam Slam through the shopkeeper. My advice would be to remove as many cards as possible so that you only have Jam cards in your deck. Then, you can upgrade your Jam Slam as much as possible. If you have a proper deck (with cards like railgun, jam cannon, etc.), you will do a ton of damage (as long as you don’t miss your Jam Slam!)

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